DRG Analysis > Beginner’s Guide to Reviving
This was written before season 5. The principles are the same, but there are some new enemies now.
Is your team in trouble? Are a couple of dwarves down? Or worse, are you the last one alive? Should you try to revive your teammate, or keep kiting and fighting? Here’s some advice for you. (This guide is more useful in higher hazards - lower hazards let you get away with doing whatever.)
Some of you will read this and say “yeah, big deal, isn’t this all obvious?” Good, you’re already an expert! Some will say “I ain’t reading all that but good job”. Oof, you’re missing out. But for everyone else, hopefully this guide helps!
The Big Rule: Only revive if you can do it safely. Everything else is just more detail based on this rule.
Let’s go through the following questions:
Short answer: Taking a little damage is ok. But if you try to revive, and take huge damage or die in the process, then your team will probably be in a worse position than if you just ran away to keep fighting.
Long answer:
If you can revive while taking little or no damage, that’s obviously a good thing. But if you die while holding E on a teammate, you have accomplished nothing. Both of you being dead is worse than only your teammate being dead. If you do manage to finish the revive, but die shortly afterward, your now-alive teammate probably has less health now than you had before. So the situation is still worse. Yes, a successful revive can be a big payoff, but it can’t happen if you’re dead before you finish it. So do it carefully.
There are some exceptions. If the newly-alive teammate is using the Breathing Room armor upgrade (which they should be), they’ll have enough time to grab a resupply and heal (if there is one), or chain-revive someone else (if the someone else is accessible nearby), or throw a shield (if they’re gunner and they have a shield and it’s charged). Or, some things can change the odds and the possible payoff. Do you have field medic? Are you out of ammo anyway? Is someone already in the escape pod? These exceptions require some judgment and are quite high-stakes. So, it’s good as a general rule to only go for safe revives, unless you have a good and clear reason to risk it, and a plan for what should happen before and after. Remember, an unsafe revive usually makes the team worse off.
If things are getting really urgent (you’re the last one alive and low on health and ammo, Doretta’s going to die, machine event is running out, or you just really need to get the team back on track fast for whatever reason) it’s usually better to spend an iron will or two than to go for risky revives. That’s what iron will is for, after all.
It doesn’t have to be perfectly safe. There can still be enemies around. Taking a little damage isn’t a big deal. But you have to learn to figure out how to tell a safe revive from an unsafe one.
Short answer: Any enemy that can heavily damage or interrupt you during the revive. Particularly watch out for: tanks, ranged enemies, and enemies that grab, push, or dig.
Long answer:
It doesn’t matter how many grunts are chewing on the body - they can only target one dwarf at a time, so they will not hit you. This can lead to quite crazy-looking situations where a greybeard stands in the middle of 20 bugs and revives someone without taking a single hit.
But, any enemy with an AOE or ranged attack will hit you, even if they’re targeting the downed dwarf. Remember, you have to stand in place holding E for several seconds. If the death clump contains an enemy that can hurt you during this time, then it’s not safe. Think of that dwarf as off-limits for revive until these problem enemies are neutralized. These enemies include:
That’s what you should look out for on the body. Additionally, look out for yourself! Some enemies can interrupt you or kill you while you try to revive:
Short answer: Look at the “what makes a revive unsafe?” lists of enemies. Which ones are threatening your revive? Your goal is to stop or slow these from interfering.
Long answer:
There are multiple ways to do this, but each method only affects some of them, so you still have to think about it, and be careful. I’ll describe some options below. But, as you gain experience with your weapons and tools, you should be able to think through all these bullet points basically on the fly. You’ll get better at judging things with practice and experience. Remember, the goal is to recognize problem enemies, and somehow remove them from the problem.
Short answer: First ask yourself who’s a safe revive, then ask yourself who will help you the most. It’s probably Gunner.
Long answer: Here’s a bunch of things to consider:
When reviving, keep an eye on your health and shields. If they start going down, you’ll be able to judge whether you can finish the revive without losing too much health. If one swarmer is chewing on you, and you’re near full health, probably finish the revive. But if your health is going down faster than you like, jump away. Stay alive, and try again once you’ve made it safer.
If multiple dwarves are down, call a resupply somewhere. Near you is fine, near some of the bodies is better if you can get there. When someone is revived and needs health/ammo, or someone iron wills and needs health, a nearby resupply is a huge help.
If there’s a big clump of grunts chewing on the downed dwarf, consider leaving them alive while you revive. They won’t attack you, and the revived dwarf may be able to power-attack them for a juicy Vampire heal.
If there’s one particular threat you want to worry about (for example, if you’re hoping to revive a teammate during a dread fight), then while you’re reviving, try to stand at an angle where you can keep an eye on it.
If the body is in front of a wind vent, GG. That’s a fat L. I hope you have C4.
All these specific details and lists of enemies are hard to memorize, I get it. Instead of trying to remember everything, try to instead remember the reasoning for it. The “Short Answer:” lines are the big ideas that should guide you. If you can’t remember anything else, remember the Big Rule: Only revive if you can do it safely.