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DRG Analysis > Bullets of Mercy and the stun upgrade

Bullets of Mercy and the stun upgrade

Introduction

Bullets of Mercy (BoM or BOM) is an overclock for the GK2 that gives a x1.5 damage bonus against enemies if they have at least one status effect applied. For the list of eligible status effects, see SplitSentro’s status effects spreadsheet. In exchange, the magazine size is reduced.

This used to be pretty widely considered the top overclock for the GK2, but eventually AI Stability Engine (AISE) got buffed. It was also later discovered that Overclocked Firing Mechanism (OFM) had been kinda slept on.

For a comparison of these and a few other scout primary options, see this graph:

AI Stability Engine is a bit less bursty, but can spit out more damage before reloading. Fully bonus’d up BOM is the most bursty of the options shown, though in practice is likely to lag behind Thermal Exhaust Feedback Drak against many enemies.

Building BoM

Below: Tier 1 rate of fire vs relolad speed.

The stun upgrade

Stun is eligible for activating the Bullets of Mercy bonus. The GK2 itself has a natural 15% chance per weakpoint shot to stun an enemy for 1.5 seconds, and there is a tier 5 upgrade that increases this chance to 50% per weakpoint shot. Note that stun cannot be refreshed until after it wears off, and the shot that inflicts stun does not get the bonus.

Because stun is an easy way to activate the 50% damage bonus of Bullets of Mercy, it is popular to recommend the weakpoint stun upgrade in tier 5. However, there is fierce competition in this tier:

Let’s see what the stun upgrade gets you. I ran a Monte Carlo simulation with each tier 5 option, assuming the BoM bonus only comes from the GK2’s weakpoint stun.

Zoomed out:

Assumptions:

Takeaways:

Notes:

Bonus: Stun resistance and cooldown

Several stunnable enemies have stun resistance, which decreases their stun duration. For example, praetorians are only stunned for x0.8 as long as usual enemies. Other notable examples are mactera spawn (x0.7), and goo bombers/sentinels (x0.5).

Several stunnable enemies have a stun cooldown, which activates when they recover from stun and makes them temporarily immune to being stunned again. Notable examples are praetorians, guards, stingtails, and sentinels (all have 2 second immunity).

Praetorian example:

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